Play with us…
Tactile dice, games, and play-based materials facilitate the brain’s ability to learn best through multi-sensory play. The neuropathways between the fingertips and the brain are reinforced through continued tactile exposure, facilitating the sensitivity necessary for braille proficiency.
Adventure with us to a world of touch where where creativity meets educational innovation, and families, friends, and classmates play and learn together without vision as a pre-requisite. Let’s turn learning into a playful journey that tickles the senses and sparks the imagination, one set of dice at a time. Each of our products is cleverly crafted to fit under your fingertips, where braille literacy starts.
Meet the team…
Frolic the Unicorn sees with her eyes and her ears. She has always loved listening to verbal descriptions of aspects of the world around her that she cannot touch or hear. This descriptive input helped the growing unicorn to become curious and ask questions often. One day, as an older unicorn was busy adapting an item, Frolic asked,
“Will you make the world accessible for me?”
“Oh love, I’ll do what I can.”
Unicorn Soda Design Studio was born in 2023, to promote tactile literacy with a multi-sensory approach. The items listed in our shop are some of the tools we wished were available for our friends and family over the years, and we are excited to make them available for yours. If you are one of the many in the blind/low vision community who spends long hours adapting materials, we’d like to give you permission to spend less time adapting and more time playing and interacting.
Steven and Sarah are sighted parents of a child who was born blind. We have learned braille over the years and started this family owned and operated small business to level up the world of tactile literacy and games toys.
Steven is a product designer who specializes in accessible design for people with disabilities.
Sarah is a passionate advocate with an affinity for adapting materials with tactile elements kadapting materials and convinced Sarah that they’d be better off designing play-based items with accessibility in mind from the beginning.
After giving feedback on a game we had adapted, our child mentioned, “You know, it’s a good thing I am blind so that you have someone to test out your materials.” We agree, and wouldn’t have it any other way. She is what drives our our passion for this work, and we are enjoying being able to
We’d like to extend our appreciation to our blind community, including teachers in our village who have taken the time to give us input on the texture, function, and user experience of our materials.
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